Bunny Count is a Third Person Shooter featuring classic game modes such as Capture the Flag , Team Deathmatch , and local Deathmatch game types in a cartoony , story book type setting. Blockchain is used and heavily endorsed!
It is currently in development and an alpha build has been submitted for publishing to Steam , with early access coming 2 weeks after approval. A universal windows build is also in the works for publishing on Xbox One and Windows 10 . I suppose a Mac build wouldn’t be hard to do , but I actually don’t have a mac at this point… soon.
Regardless of who approves it , we are still self publishing it so it will make it either way
If you would like to support our studio and project , here are some links to our stuff!
Thanks for your interest! Go Waves!
( we have about 500 repos in there )
That looks neat!
In which way are you integrating the token into the game?
Hi and thanks for the comment !
We are currently looking at many options , from game saves to in game exchange ,
and as showed in the post , the ability to both earn tokens and spend them. This might be done with 2 different ones. I just have to make the cost of in game items a constant value, so unlocking a new in game character would always only cost a dollar regardless of dex prices etc.
Im building an in game wallet today so we dont have to open the browser widget , it will be in the hud when the inventory tab opens , hopefully lol .
Absolutely, there is a tremendous amount of possibilities to integrate a token.
As a suggestion I’d encourage you to try figuring it out with one token for both payments and rewards. In my opinion, this helps the user motivation as they have a more visible goal (’‘I need to win two more games until I can afford the new item’’).
In case you’d like to put more of the game on the blockchain, you might want to take a look at Non-fungible Tokens i.e. tokenize in-game items and make them tradeable.
Controls, VR and WASD for movement in wallet , F=blockchain menu, E=enter .